[Clockwork Charger]

Found buried along with the first Vestin's belongings


N Large construct (clockwork)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +2

AC 20, touch 12, flat-footed 17 (+1 Dex, +2 dodge, +8 nat, –1 size)
hp 74 (8d10+30)
Fort +2, Ref +7, Will +4
Immune construct traits
Weaknesses vulnerable to electricity

Speed 50 ft.
Melee bite +16 (1d8+9), 2 hooves +11 (1d6+4)
Space 10 ft.; Reach 5 ft.
Special Attacks powerful kick, trample (1d6+9, DC 23)

Str 28, Dex 17, Con —, Int —, Wis 14, Cha 5
Base Atk +8; CMB +20; CMD 33 (37 vs. trip)
Feats Improved Initiative B, Lightning Reflexes B
SQ difficult to create, swift reactions, winding

Powerful Kick (Ex) As a standard action, the clockwork steed can make two hoof attacks with its rear hooves; if both hit, it can perform an awesome blow combat maneuver as the Awesome Blow feat. A clockwork steed gains a +4 racial bonus on this combat maneuver check.

Clockwork chargers are constructed to wreak greater mechanized terror on the battlefield. A clockwork charger has the advanced simple template and is specially equipped for enhancing mounted charges or making such charges even without a rider by way of its pivoted lance.
A clockwork charger has a pivoted latch large enough to support a lance and allows even those who are not proficient with a lance to use it as if they were. Furthermore, the clockwork charger is proficient with any lance equipped in the pivot and gains the undersized weapon special ability.


[Clockwork Charger]

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