Gradon's Folly

Valdemar VII, Deep Sea Current, Reskafar's Roost

Description:

N Gargantuan construct (sailing ship)
Squares 2 (15 ft. by 50 ft.) Value 51,350 gp (22,600 gp, +9,400 gp auction, +19,350 gp Golem Works)
Init -2; Senses darkvision 60 ft., low-light vision, telepathy (touch); Perception +0

DEFENSE
AC 6; Hardness 10
hp 1,200 (sails 160)
Base Save +5
Resist fire 10
Immune Construct Traits

OFFENSE
Maximum Speed 120 ft. (wind); Acceleration 30 ft.
CMB +6; CMD 16
Ramming Damage 6d8

STATISTICS
Str 38, Dex 6, Con -, Int 10, Wis 18, Cha 10
Skills Profession (sailing) +14
Ego 16
Propulsion wind
Sailing Check Profession (sailor)
Control Device wheel
Means of Propulsion 20 squares of sails (2 masts)
Crew 10
Decks 1 (luxury cabins below and above deck, like a modern sailing yacht)
Cargo/Passengers 45 tons/110 passengers
Weapons
– Fiend’s Mouth Cannon, forward, 150ft, 8d6
– x3 +1 Ship Cannon left, 200ft, 4d8+1, two on gun deck and one on poop deck
– x3 +1 Ship Cannon right, 200ft, 4d8+1, two on gun deck and one on poop deck
– Dwarven Mountain Pass Back of Ship
Note: minimum 1 crew to man cannon, 2 for fiend mouth
Note: 3 rounds to reload, 1 round to aim, 0 extra rounds for broad side
Note: Up to 6 Large direct-fire or indirect-fire siege engines in banks of 3… In addition, up to two forward and aft.

Repair Materials 0gp worth
Provisions 405gp of rations, 3 fishing nets

MODIFICATIONS
Additional Crew Quarters This translates into more space for a ship’s sailors to sleep and eat. The ship may support 10% more passengers, but its cargo capacity is decreased by 10%. Cost: 20% of base ship cost.
Magically Treated Hull The ship’s hull is magically treated, doubling the ship’s hit points and hardness. This improvement can only be added by a spellcaster with the Craft Wondrous Item feat. Cost: 4,500 gp per square of ship.
Magically Treated Sails The ship’s sails are magically treated, doubling their hit points and hardness. This improvement can only be added by a spellcaster with the Craft Wondrous Item feat. Cost: 500 gp per 5-foot-square of sails.
Equipment astrolabe (1,000 gp), compass (10 gp), sextant (500 gp), spyglass (1,000 gp), mapmaker’s kit (10 gp)
Animated Object Faster (EX, 3 CP), Ego (Ex, +1 CP) (Resistance (Ex, 4 CP); Ego

Bio:

The Valdemar VII is a grand, majestic, yet small ship; the first of a new wave of advanced ships by the illustrious Valdemar family.

Its elemental heart, pulled from the depths of the plane of water, was at once frightened, angry, and violent in its first moments within its new “body”, but soon grew very comfortable as it was in the sea, and in the hands of a capable and charming crew.

Captain Reskafar
Quartermaster Lorenz
Sailing Master Tebrilith
Boatswain Vandlo
Surgeon Nomawyn
Master Gunner Reyna
Navigator Vaghol
First Mate Tebrilith
2nd Mate Mr. Finn
Steward (Cook) Hellig, Tiny
Purser Kaledith

Gradon's Folly

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