Tokka

Description:

Tokka
Dragon Turtle 6 HD
N Small dragon (aquatic)
Senses low-light vision, darkvision 60, scent

DEFENSE
AC:24, touch 13, flat-footed 17 (+10 natural, +1 size, +3 Dex)
HP: 45 (6d12+6)
Fort: +9, Ref +8, Will +6
Immune fire, sleep, paralysis

Speed 20, swim 30
Melee bite +9 (1d6+2), 2 claws +9 (1d4+2)
Space 5; reach 0
Special Attacks breath weapon

Str 15, Dex 16, Con 13, Int 12, Wis 13, Cha 12
BAB +6; CMB +7, CMD +10
Feats Blind-Flight, Cleave, Improved Bull Rush, Power Attack
Skills Diplomacy +10, Intimidate +10, Perception +10, Sense Motive +10, Stealth +18 (26 in water), Survival +10, Swim +18; Racial Modifiers +8 stealth in water
Languages Aquan, Common, Draconic

SPECIAL ABILITIES
Breath Weapon
Cloud of steam , once every 1d4 rounds, damage 6d6 fire, Reflex DC 16 half; effective both on surface and underwater. The save DC is Constitution-based.

Capsize
A dragon turtle can attempt to capsize a boat or ship by ramming it as a charge attack and making a CMB check. The DC of this check is 25, or the result of the boat captain’s Profession (sailor) check, whichever is higher. For each size category larger than the dragon turtle’s size, it takes a cumulative –10 penalty on this CMB check

Bio:

Tokka

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