Myrrh

A fox-like humanoid with black and silver fur moves from the shadows next to your bed. His kind eyes meet yours. "You are in danger and I've been sent to protect you," a reassuring purr comes from his lips. You relax and feel safe. Your final mistake.

Description:

Myrrh
Kitsune Ninja 12; Trickster Tier 2
LE Medium humanoid
Init +12; Senses darkvision 60 ft.; low-light vision; Perception +14

DEFENSE
AC 31 (27 w/o buckler), touch 17, flat-footed 25 (+7 armor, +6 dex, +1 ddg, +4 shield, +1 def, +2 nat)
hp 104 (12d8+24)
Fort +8, Ref +16, Will +8; Improved Uncanny Dodge, +2 vs. Charm and Compulsion
Resist Cold & Electricity 5
Special Defense
Shadow Blend: 50% miss chance in dim light, No Trace +3, Light Steps

OFFENSE
Speed 70 ft., 20 ft. Climb
Melee Wakizashi +17/+12 (1d6+6/15-20), or MW Dagger +16/+11 (1d4+0/20)
Ranged Short Bow +15/+10 (1d6+0/x3), or Shuriken +15/+10 (1d2+0/20)
Special Attacks Ki Pool (10), Sneak Attack +5d6, Vanishing Trick, Underhanded, Offensive Defense, Forgotten Trick, Invisible Blade, Deft Palm, [1 Ki; swift: Additional Attack, +20’ Movement for 1 round, +4 Insight to Stealth]

STATISTICS
Str 12, Dex 18 (22), Con 14, Int 12, Wis 10, Cha 18 (20)
Base Atk +9; CMB +10 (+11 trip); CMD 27 (28 vs. trip)
Feats Weapon Finesse (Bonus Racial), Persuasive (Bonus Static Racial), Improved Initiative (Bonus Racial), Quick Draw, Dodge, Greater Improved Initiative, Outflank
Mythic Feats Weapon Finesse
Mythic Path Abilities Surprise Strike, Shadow Stealth, Impossible Speed
Skills Acrobatics +27, Appraise +5, Bluff +19, Climb +13, Diplomacy +19, Disable Device +18, Disguise +9 (23), Escape Artist +15, Fly +6, Intimidate +12, Linguistics +5, Perception +14, Sense Motive +6, Sleight of Hand +24 (17), Stealth +29, Swim +5, Use Magic Device +12, Knowledge (Local) +5, Knowledge (Nobility) +5, Profession: Sailing +5
Languages Common, Sylvan, Tien, Draconic
Traits Reactionary, Focused Discipline
SQ Poison Use

ECOLOGY
Environment Pakthryxl Proxy Adventure Path
Organization Red Mantis Assassins
GEAR
Treasure Carried
Treasure Stowed

Bio:

Myrrh is part of the subspecies of Kitsune known as the Skulkers of Dusk. They are have predominately dark and silver hair with vibrant yellow eyes. They are nimble and persuasive talkers. Their magic almost allows them to blend completely into the shadows.

Myrrh’s family worked for the Golden League in Goka. As a young pup, Myrrh showed promise and his father sent him away to be trained in the ways of the Ninja. Much of the training revolved around many sneak attacks and mental manipulation. Not only did this make his mind strong, but quick to react in hostile situations.

Close to completion of his training, news was sent to Myrrh that his father’s group under the Golden League was killed along with all of their families. A contingency was sent up for young Myrrh, and he was quickly sent away to Magnimar. He was given a contact with the Red Mantis Assassins and began working for them immediately.

Background Generator
Race: Kitsune
Homeland: Goka
Parents: Mursa (Father) Mirradin (Mother)
Siblings: Four
Unusual Homeland (optional):
Circumstance of Birth:
Parent’s Profession:
Adopted, Nobility, or Childhood Event (optional):
Adolescence & Training: Ninja Background (use something from fighter, monk, or rogue) – –
Associates, Conflicts, Relationships, or Drawbacks (optional):

Myrrh

The Pakthryxl Proxy blakealandarst Farticus